Honeycomb: The World Beyond is a first-person survival game, in which players explore Sota7, a vibrant, unknown world. It follows a general layout of a survival game - establishing base and exploring surroundings for survival, but adds plant and animal crossbreeding as centerpiece of the experience.
I have consulted the Honeycomb development team on a few occasions, providing feedback and suggestions of high-impact changes. During the last leg of the project (~8 months before launch) I have joined as Acting Lead Designer, stepping in to strengthen the game cohesion, player onboarding experience, overall game balance and progression and provide additional feedback and mentoring for level and narrative designers.
Details:
Steam score: 71% positive
Developer: Frozen Way
Position: Acting Lead Designer (Consultant)
Unreal 5
Single-player survival gameplay, with strong narrative spine
Reworked the first 2 hours of the game almost entirely
Designed balancing and progression frameworks for the game
Designed additional gameplay mechanics and provided feedback for gameplay polish under pressure of aggressive deadline and limited resources